The Immortal Empires campaign in Total War: Warhammer 3 has been significantly altered in the first update of the year. From its beta release, Immortal Empires has been accessible only to those who have purchased all three Total Warhammer games. Nevertheless, now that Creative Assembly has removed the beta label, the campaign can be downloaded for free by anyone who has the original version of Warhammer 3.
This means that the Immortal Empires campaign can be played with the starting races and Lords, provided that you own the game. Grand Cathay, Khorne, Kislev, Nurgle, Slaanesh, Tzeentch, and the Warriors of Chaos are the Demons of Chaos. However, the original games and their expansions are still required to gain access to their starting races and Lords, as well as the corresponding downloadable content for their related factions.
Below is the launch trailer for Total War: Warhammer 3: Immortal Empires, in case you’re interested-
You don’t have to own the base game to purchase a downloadable content pack that includes a single or multiplayer race. According to Creative Assembly, you can purchase the Rise of the Tomb Kings DLC for Total War: Warhammer 2 even if you don’t own Warhammer 2, allowing you to use characters like Settra the Imperishable and Grand Hierophant Khatep in the Immortal Empires campaign. That may seem like an unusually specific need for Creative Assembly to fill, but it’s always great to provide players with more variety.
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PC Gamer’s resident strategy guru Fraser Brown enjoyed the Immortal Empires game very much and called it a “messy masterpiece” and a “strong candidate for the greatest Total War campaign”. As such, it’s encouraging to hear that the developers are throwing open the doors to the campaign so that everyone has an equal opportunity to participate.
The update to 2.4.0 brought many changes, but the one to Immortal Empires was the most significant. This is a nice bulleted list of what Creative Assembly considers to be the most important parts of the update:
- Skavens have expanded their colony at Karak Eight Peaks to ten dwellings.
- Malus’s Warpstone of Khaine quest battle has moved to the Chaos Wastes, not far from where he began.
- Many graphics issues, including capes clipping, models snapping, and animations not working, have been resolved.
- In modern conflicts, garrisons no longer serve as reinforcements but instead are integrated into the fight early on.
- The desync that may happen when an Empire player used Summon the Elector Counts has been corrected.
- Once the Waystones are destroyed in Drycha’s quest battle, Coedill will no longer immediately enter the battle to reinforce.
- The option to duplicate Grom the Paunch’s Great Waaagh when interrogating him as Eltharion in Athel Tamarha is now functioning as intended.
- We took care of an issue where Boris Ursus wouldn’t get followers when the Invocation of Dazh was in effect.
In addition, numerous balance adjustments and bug fixes have been implemented across the game. If you’re puzzled about the changes to Immortal Empires, the developer has put together a FAQ to clear things out. The complete set of patch notes can be seen here.