Monster Hunter World: The Complete Guide For Beginner

Monster Hunter World: The Monster Hunter franchise’s reputation varies greatly depending on who you ask. One vivacious is that it has a dedicated fan base that eagerly imports new releases. On the flip side, many frustrated players give up after being stuck in the long animation when they must take a potion. Capcom revived the franchise with Monster Hunter: World to satisfy fans of both camps, which makes many of the necessary changes while still providing the same exciting hunting experience.

But regardless of where you stand, you’ll need to study up before getting nose to nose with the game’s monstrous namesakes. You can learn the ropes with the help of this manual.

Character And Palico Creation 

This is an aesthetic step, so feel free to go crazy with your hunter’s design. Remember that your armor’s appearance will be affected solely by your gender. Finally, here’s a rundown of details that can be modified in the future, relieving you of some of the pressure to get them just right:

  • Hairstyle and color
  • Eyebrows color
  • Facial hair
  • Makeup
  • Base clothing 

Welcome To Astera 

At the beginning of the game, you’ll be guided through Astera, the game’s first major city, for tutorial purposes. It’s a massive base with plenty of floors and tons of non-player characters going about their business. Although you may feel disoriented and overwhelmed when you first arrive, you will quickly settle into your new environment once you discover its various attractions. Here are a few things to keep in mind for the time being:

  • NPCs 

No need to bother an NPC unless they can benefit you somehow. Here, you’ll find a bunch of yellow! Symbols. You might get a side task that gives you more than just pocket change. Even if you don’t fully see the advantages, starting amassing these on your travels is a good idea.

  • Quest Boards And The Handler 

You’re here because you want to learn how to use your weapon effectively against a hostile monster, and I get it. You can achieve this by consulting the quest board in the graveyard or by chatting to the handler in the canteen. Choose “Assigned Quests” to complete story-related tasks or “Optional Quests” to complete tasks provided to you by random NPCs. Optional Quests also allow you to repeat completed Assigned Quests, which can be helpful to for grinding in the future.

  • Lifts 

Spending time on foot to travel from point A to point B increases the likelihood that you will become lost and frustrated. These convenient elevators will whisk you away to several of Astera’s most important locations:

  • Gathering hub
  • Canteen
  • Waterfall bridge
  • Workshop
  • Tradeyard

To post quests and check on your stuff, you’ll likely spend a lot of time in the graveyard, the canteen, and the workshop. Get your bearings in these areas for the time being.

  • Item Boxes

These convenient boxes may be found everywhere across Astera, allowing you to store excess stuff, retrieve needed items, or combine rarer commodities. They serve as a helpful prompt to avoid stockpiling unnecessary items. We’ll go into greater detail on what to bring with you later on.

  • Your Room And The Training Area 

Monster Hunter: World will force you to retire to your modest wooden shack at some point. Use the item box to alter your appearance, or better yet, enter the training zone. You can practice with your arsenal in a safe, monster-free environment. Each weapon has its own set of advantages and disadvantages. Therefore we recommend trying them all.

Though the dual blades aren’t massive, they allow rapid-fire assaults and quick dodging to keep the pressure on an opponent. On the other hand, the giant sword is a hulking monster of a weapon that can only be used with slow, intense swings. Drawing it causes you to move at a snail’s pace, so save it for when you have a good opportunity, such as after an enemy assault, to deal maximum damage. It’s up to you to decide what works best-regarding gameplay style.

Monster Hunter World
Monster Hunter World

Try out the basic combos on the screen and experiment with dodging and blocking after attacks to gain a feel for each weapon. You can’t afford to waste too much time here, as you’ll be using the gun (s) you select throughout the vast majority of Monster Hunter: World.

  • Exploring The Ancient Forest 

In Monster Hunter: World, the Ancient Forest is where you’ll begin your missions. This stretch of woodland is vibrant, and its ecosystem includes everything from underground caverns to brightly lit treetops. This implies a lot to learn, and we will discuss how to do so.

  • Base Camp 

For the time being, you will begin your missions at the camp, a secure location apart from the sharp and dangerous monsters. Your tent is a convenient place to store items and change into new gear without leaving the field. As you level up, you’ll unlock the ability to carve out recent base camp locations, expanding your options for where on the world you can begin quests.

The supply box provides free equipment and ammunition for upcoming hunting missions. Have a greedy attitude and take whatever you can. Only use “supply item” items for the duration of the quest. You’re free to do what you want with or with what remains of the things. Be sure to collect all the ammunition dropped during each mission if you are interested in experimenting with the blowgun or bow, as this will allow you to build up a supply quickly.

  • Lord Of The Scoutflies 

As soon as you leave camp, your scout flies will begin to hum, alerting you to any gathering places or massive monster traces in the area. Almost everything you uncover will be helpful, so it’s best to stock up while you can. Once you’ve had enough to eat, you should return to your base and dump your food supply.

At some point, you’ll be racing through the Ancient Forest on a mission, whether that’s to hunt or to investigate a monster’s recent footprints. Keep an eye on the Scout Fly SMS prompts for necessities you can never have too many of when you’re on the go. You can keep an eye out for the following:

  • Herbs: Auto-combines into potions
  • Honey: Auto-combines with Potion into mega potions
  • Mining outcrops: For armor and weapon upgrades
  • Bone piles: For armor and weapon upgrades
  • Godbugs: For potent, end-game potions
  • Spider webs and thunder bugs: For crafting traps

It’s a good practice to pick these up quickly so you’ll always have the necessities on hand. Remember that the scout flies are nervous, so if any monster aims its attention at you, the flies will turn red and try to retreat into the Scout Fly canister. To avoid attracting attention from the flies, it may be necessary to crouch low.

  • Your Map 

One of the handiest tools at your disposal is your map, which you may access by pressing the touchpad (or the Xbox equivalent). As you and your scout flies explore the Ancient Forest, icons representing the area you’re now exploring will appear on the map. The information here will come in handy whenever you need to track down a specific item or use the surroundings to slow down a particularly aggressive enemy.

You can tell your scout flies to head back to a specific location by opening the map and pressing R3 on the location’s icon. This is a handy tool when traveling to areas of greater height, where it may be more challenging to recall the route up. It’s beneficial for tasks that require you to collect a specified quantity of something. Choose a base camp icon to teleport there instantly.

  • Practicing Preparedness

When playing Monster Hunter: World, you should always be ready for the unexpected. One of the most significant ways to accomplish this is to incorporate preparation into every step of your hunting process. There are many ways to achieve this.

  • Upgrade And Craft Weapons And Armor

Your essential equipment will serve you well on your initial few quests. You’ll want to improve your work after that. Consider your alternatives after visiting the Astera smithy. Starting weapons in Monster Hunter: World can be upgraded to the next level with just a few monster bones and some iron ore, giving the player a slight boost to attack power.

You should have enough monster and ancient bones to create the complete set of bone armor, which boosts defense and has an armor skill that raises your maximum HP if you’ve been diligently gathering from bone piles. This will be a tremendous boon in the beginning quests.

Make it a practice to visit the smithy whenever you kill a new monster or acquire resources from a new location; doing so will significantly expand your possibilities for crafting and improving your equipment.

In the guide section dedicated to slaying massive creatures, we’ll discuss the significance of weapons and armor in greater detail.

  • Keep Your Belly Full 

The quest’s difficulty will increase, so be sure you’re still getting the calories you need to level up. This necessitates eating at the Astera canteen or at any other base camp. The advantages of eating are transitory yet essential. When choosing a platter, increasing maximum HP is usually the most crucial feature. This will become more and more important with each hunt as the enemies you face get more powerful.

If you’ve been collecting optional quests from NPCs, completing them may net you some powerful new ingredients that will grant more excellent meal bonuses. To gain an edge in the kitchen, you should eliminate these items before they become staples in future dishes.

  • Hunting Large Monsters

If you’ve been following our Monster Hunter: World guide, you should be well-prepared to take on the game’s initial group of formidable beasts. However, here is a new field where all your prior knowledge and experience will be used.

  • Keep Your Slinger Loaded 

Does your character’s arm feature a claw-like attachment? It’s a crude slingshot that can be loaded with various materials discovered on any map or manufactured from scratch. And despite its diminutive stature, it finds use in many contexts.

In each scenario, you’ll discover that nature on its own already poses a sufficient threat. Putting some force behind it is all that’s needed. Your slinger is the most helpful tool you own. Remember that most starting camps will have some loadable stone for you to use.

  • Pack Your Bag With Tricks 

You probably haven’t had much to worry about other than stocking up on potions and mega potions until now. Luckily, Herbs and Honey are easy to come by in the Aged Woodland. However, moving forward, there is a lot of resources you may want to incorporate into your arsenal:

  • Shock trap: Made with a trap tool and a thunder bug. A trap that, when placed on most surfaces, will briefly immobilize any monster which treads on it. (Remember that you won’t be able to find any trapping equipment out there. You must purchase them.
  • Pitfall trap: Made with trapmaking tools and a net (spiderweb and ivy). An effective trap that can be placed on almost any surface and will paralyze any creature who steps on it.
    Terrorists using Tranq weapons Concocted with parish room and sleep herb. You can trap a monster that has been trapped by throwing two of these at it. Only effective if they’re already hobbling from weakness.
  • Flash pod: Made from lightning bugs, these projectiles will be fired from your slinger. Any foe in its blast radius will be temporarily blinded.
  • Dung pod: Constructed from… excrement. As a result, any enormous monsters who are unlucky enough to come into contact with you are likely to avoid you temporarily.
  • Status-inflicting knives: Made with the scarce resource of throwing knives and any fungus with an intimidating name. You can make paralysis knives by combining parish rooms and throwing knives. It’s important to remember that it’ll take multiple of these to achieve the desired social position. You can also poison them for slow but steady harm or put them to sleep for one final, devastating attack when they awake.
  • Giant barrel bomb: An effective method for rousing a dormant monster. The most effective way to detonate a barrel bomb is to place it adjacent to an enemy’s head. To avoid missing the monster’s head, you shouldn’t get the considerably less powerful barrel bomb too close.

Of course, not every one of these will be required on every hunt, but having them will make things go much more smoothly. Try them out and see how you like them right away.

  • Learn To Track

Signs of large monsters’ passage through the environment might range from the apparent (a footprint) to the bizarre (a smear of mucus). When you’re out in the wilderness, your scout flies will tell you about these in the same informational window where they report on collectibles. You may learn more about your mark by analyzing its traces, and the scout flies will be able to zero in on its exact location.

  • Learn Your Enemy 

When you progress through the game’s plot, the monsters you face will become progressively more dangerous. No matter how dangerous they get, all of them share common traits that are easy to study, internalize, and use to your advantage. Key among them are the following, so keep an eye out for them on every hunt:

  • Weak Points:  As you stab and slice your foe, you’ll see the damage you’ve done flash up on the screen. Whenever you see orange numerals, you are striking a vulnerable area. Particularly in the case of the head, the tail, and the wings, these are some of the most challenging targets. After identifying a vulnerability, your attacks should be concentrated there. If you break off a monster’s body part, you’ll have a better chance of finding valuable loot at the end of the task. You’ll need this to make any kind of substantial weaponry or armor.
  • Tells:  Many monsters have a small arsenal of attacks that they use repeatedly. Acquaint yourself with every one of them. Can you tell me where I should hide so I won’t be attacked? Once the monster’s attack animation is over, where do you anticipate its vulnerabilities to lie? By arming yourself with this knowledge, you’ll be able to defend yourself against the monster’s attacks. As you hurry to evade the monster’s assaults, you might have more success merely watching it. You can start prodding at the holes after you notice the patterns.
  • Tricks:  You have a toolbox full of gear, and now is the time to utilize it! You’ll need to experiment, as not all things are effective against all foes. As an illustration, a sonic pod would be useless against a Barroth but incredibly effective against a burrowing Diablos.
  • Exhaustion: Inevitably, monsters will eventually tire out from all their fighting and wandering. They will eventually tire out, which will cause a significant slowdown in their progress. Most monsters will also begin to drool as a visual cue that something is wrong. It’s time to unleash your most devastating combos. Moreover, when used on a tired monster, your trick items’ effects last longer. This implies you can use status effects, pods, and traps. You can finally make things right now.
  • Rage:  As you continue to damage your opponent, they will eventually enter a rage state, during which they will get increased speed, damage output, and resistance to harm. Clues like rapid breathing and a bright reddening of the eyes often signal the onset of this condition. At this moment, the monster has a chance to reverse his or her fortunes completely. Avoid making any rash decisions until the monster has returned to normal behavior.

Learn Your Environment

Like the slinger example seen above, the arenas you’ll be fighting in are filled with traps ready to spring when the time is right. Learn the lay of the land concerning status-lowering toads, vine traps, and boulder traps. Places like that will show up on your map. If your prey wanders into one of these zones, you may use the gimmick to lure it closer by placing it between you and the monster. You can unleash the trap as soon as it enters the effective range of the gimmick. (Or, as with vine traps, it will spring on its own.)

Maintain The Higher Ground

Whenever possible, it’s in your best interest to make use of higher ground. In addition to evading harm more efficiently, you can now launch yourself off of cliff faces and roll down hills with devastating effects. These follow-ups may even provide you the opportunity to mount your opponent.

You’ll be given straightforward red-light-green-light instructions while attached. Hold tight when the beast is flailing and rush it with all your might when it stops. If the monster tries to slam its body into a wall, you may need to move using your directional stick. The monster will collapse if you win the mini-game, exposing its vulnerable underbelly to your heavy attacks.

Maintain Your Gear

Once the monster has moved to a new area, it is a good idea to use your whetstone to hone your weapon. Keeping it in good condition will protect you from being vulnerable to counterattacks. Sharpness is also crucial in deciding your damage output. Therefore, commit this habit to muscle memory as soon as possible.

Just like your weapon, you need care and maintenance from time to time. Feel free to use a healing potion when you’re feeling under the weather. And remember, you can still walk (although slowly) as you chug, should you decide to do so in the presence of a rampaging monster. For even more acceleration, keep your finger on the run button for a few seconds. Also, if the effects of your meal wear off after 10 minutes, whether from time passing or fainting, you can refuel at any Base Camp.

Call For Backup

Asking for help is not a sign of weakness if all else fails. You can send out an SOS flare in Monster Hunter: World to get help from nearby gamers. To do this, access the “Quest” section of your menu and select “Fire SOS flare.” Keep in mind that hunting with others can cut down on the length of the battle but can also limit the amount of information you get. But don’t fret; just step up your performance and try again.