Grounded Update 1.1 Release Date Announced This is the First Holiday Treat

Grounded Update 1.1 Release Date: New patch 1.1 for Grounded is now available on PC and Xbox One. Patch notes state that a new Holiday event and Ziplines were added in the most recent update to Grounded. New Inventory, HotPouch Storage, and Building Additions are also part of the 1.1 updates to Grounded that were released today.

The previous major update, 1.0.0, introduced three new base defence modes along with other UI and mechanical enhancements. The game still has some bugs, unfortunately, and gamers are having problems. These problems will be fixed in the new version 1.1.0 of Grounded, released today.

grounded update 1.1 release date
grounded update 1.1 release date

Grounded Update 1.1 Release Date

Grounded Update 1.1 Patch Notes (New Features) – Dec 8, 2022. Grounded’s newest patch 1.1 is out now for PC and Xbox One. The most recent update to Grounded includes a new Holiday event and Ziplines, according to the patch notes.
The 1.1 improvements to Grounded that were released today also include new inventory, HotPouch storage, and building additions. There were previously three distinct base defence modes introduced in the 1.0.0 release, along with additional user interface and mechanical improvements.
It’s sad that players are still encountering issues due to the game’s persistent faults. The newly released version 1.1.0 of Grounded addresses these concerns.

What is fixed in Grounded Patch 1.1.0 Notes

A HOLIDAY TREAT

As December approaches, the Science Shop will provide a handful of seasonal unlocks, including the ability to craft a “Holiday Tree” or “Holiday Wreath,” as well as the December Sign Set. During December, the “Holiday Tree” has a chance to give the player a random gift (4-8 presents per night across all trees).

Please note that these unlocks are only available at the Science Shop in December, but once acquired, they will be unlocked permanently for your planet. All you have to do is load a creative game during December for these recipes to be unlocked forever.

New Features

ADDITIONAL ROW OF BACKPACK INVENTORY

  • The teens have discovered a hidden pocket in their Holding backpacks, providing an additional row of inventory space and allowing them to carry more items while adventuring.

ZIP.R (GO UP ZIPLINES UPGRADE)

  • Ascend Ziplines and traverse them more quickly with this ingenious device from Wendell. The ZIP.R utilizes Aphid power and a gear train to overcome the force of gravity.
  • The ZIP.R can be found in a new room in the Oak lab that requires the Assistant Manager’s keycard. Once collected, this new ability is permanently unlocked for all players.

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BUILDING / CRAFTING QUALITY OF LIFE

Nearby Storage Range Increased
  • The “Nearby Storage” range has been doubled from 10 centimetres to 20 centimetres.

Build From Nearby Chests

  • Base buildings can be built using ingredients from nearby chests.

Build From Nearby Pallets

  • Base buildings can be built using ingredients directly from nearby grass and stem pallets within a 40-centimetre range.

ADJUST THE DEPTH OF FIELD OPTION

  • Players can change the background depth-of-field blur between High, Medium, and Low settings (High is the default).

WALL MOUNTED TROPHIES – MARK FOE ABILITY

  • Players can “Mark Foe” on any wall-mounted bug trophy to give them a 15-minute damage buff against that creature type.

COLORED LIGHTS

  • All lights that you build can now be customized to any colour of the rainbow using new Color and Saturation sliders.

MULTIPLE HOTPOUCH BARS

  • The HotPouch now supports 3 sets of favourites that you can swap through while running around the yard. Have more items and gear ready to quickly use or swap out.

NAMING TRAIL MARKERS

  • Trail Markers can have text added to them. The text will be shown anywhere you can see the marker.

ADJUST THE DEPTH OF FIELD OPTION

  • Players can change the background depth-of-field blur between High, Medium, and Low settings (High is the default).

WALL MOUNTED TROPHIES – MARK FOE ABILITY

  • Players can “Mark Foe” on any wall-mounted bug trophy to give them a 15-minute damage buff against that creature type.

COLORED LIGHTS

  • All lights that you build can now be customized to any colour of the rainbow using new Color and Saturation sliders.

Bug Fixes

Major Fixes

  • Ants no longer gather excessive amounts of food in ant hills. They will stop when they feel they have a sufficient amount to feed themselves.
  • Creatures should no longer get halfway stuck in the ground.
  • BURG.L should no longer randomly go missing.
  • If the audio log in the Haze Lab was missing on older saves and was never collected, it will show up now.
  • Creatures will properly lose aggro after incapacitating a player instead of immediately retargeting them on reviving regardless of where they are.

Crash Fixes

  • Fixed a crash that could occur when a creature performed a charge attack through clovers or grass.
  • Fixed a random crash that could happen while generating navigation data for creatures.

Other Fixes

  • Creatures in the Sandbox no longer get stuck on cocktail umbrellas.
  • Fixed some spots in the Mantis arena that the player was not supposed to be able to get to.
  • Players can no longer trigger emote animations while attacking.
  • Fixed a handful of world terrain visual issues.
  • Music changes from entering a new biome and will transition more cleanly.
  • Various small audio fixes for sounds that weren’t playing or were playing incorrectly.
  • Ladybugs will properly aggro players when hit by thrown two-handed weapons.
  • Fixed memory leak in the Mantis boss fight.
  • The Resource Scanner will no longer hitch when opened with a lot of items unlocked.
  • Usernames with leading numbers will no longer become scrambled in certain contexts when playing in Arabic.
  • Read To Me will no longer read conversation lines that are already voiced.
  • The player can no longer connect ziplines to inappropriately angled target anchors.
  • Fixed the Pond Biodome POI sometimes not unlocking.
  • Sap Catchers can no longer be built on Fresh Storage.
  • The game will no longer slow down when the player rapidly scrolls through building radial pages.
  • Wall-mounted buildings can no longer be placed on turrets.
  • Wall-mounted buildings can no longer be placed on stuffed flying creatures.
  • Pets will no longer trigger inappropriate banter dialogue when player characters see them.
  • Zipped haulable items will no longer float away when they contact a character.
  • The player will no longer enter the first-person perspective while zipping in some rare cases.
  • The player will be correctly restored to their desired perspective after freeing themselves from multiple spider webs.
  • Black Widow will no longer jump abnormally high.
  • Thistle needles will no longer respawn immediately after loading a saved game.
  • If a player disconnects while on a ladder, the ladder can now be recycled.
  • Ingredients dropped from destroyed stuffed bees and gnats can now be picked up.
  • A slight rebalance to the encounters in the Pond Lab has been made. Encounters with Taz.Ts and Arc.Rs will properly increase in difficulty as you progress deeper into the lab.

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