Dying Light 2: Mods Will Be Supported in This Game for Xbox Platforms!

Dying Light 2: Techland’s Dying Light 2: Stay Human is a role-playing video game set in the year 2022. The game, which is a successor to Dying Light (2015), came out on February 4, 2022, for the PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

In the works is a cloud-based Nintendo Switch version. The gameplay, parkour system, and open world all got high marks, although the story was less well appreciated. In its first month of sale, it made $5 million.

Dying Light 2
Dying Light 2

Dying Light 2 Gameplay

Survival horror action RPG Dying Light 2: Stay Human features a post-apocalyptic environment filled with zombies. A new protagonist named Aiden Caldwell (voiced by Jonah Scott) with parkour abilities takes the spotlight 22 years after the events of Dying Light.

Players may quickly get around the city by using a variety of movement options, including climbing ledges, sliding, leaping off edges, and wall running. In order to make the free-running feel more natural, it has been reported that over 3000 parkour animations are available.

As an alternative to walking, a grappling hook or paraglider can be used to quickly and easily go around the city. Aiden has the option of using the undead as a safety net. Most of the combat in the game takes place close up, with players utilising their bare hands or other melee weapons.

Melee weapons have a finite lifespan and will deteriorate as the player utilises them in battle. You can also utilise crossbows, shotguns, or spears if you need to attack from a distance. You can use the blueprints and components you find when disassembling weapons to make new ones.

Aiden, thanks to the virus, possesses superhuman abilities. Several new zombies have been included. The zombies, just as in the original game, are sluggish in the daytime but more dangerous and hostile when the sun goes down.

After the sun goes down, zombies will seek shelter indoors, thus players can either acquire useful things inside buildings or safely avoid them by hiding on rooftops. The game takes place in Villedor, a vast metropolitan open world in Europe.

The map is divided into seven distinct areas, each with its own unique sights and locations, and it is four times larger than the one in the first game. Players can create new goods and weapons by scavenging the city for scrap and resources.

Players can start communities by activating windmills, which will draw in survivors and traders. The player can improve Aiden’s health and stamina by using inhibitors they locate throughout the city. The player interacts with a variety of groups, and their choices affect how the game’s non-playable characters feel about Aiden and the game’s overall status.

The gamer can make one group prosperous while annihilating another community; the effects are far-reaching. Players are encouraged to complete many playthroughs since different choices will unlock or close off different parts of the city. The game retains the cooperative multiplayer of its predecessor and expands it to four players.

Dying Light 2 will support mods on Xbox consoles

Techland, the studio behind Dying Light 2, has published the PC version of the game’s extensive set of modding tools, allowing players to make their own levels and other modifications. The good news is that, in a twist of fate of sorts, these features will eventually be made available on consoles as well.

Support for add-ons is growing on consoles, but it’s still nowhere near as prevalent as it is on PC. Given the potential for amazing creations with Dying Light’s mod tools, we’re thrilled to see Techland bring this option to users on all platforms.

According to Scott Reismanis, CEO of mod.io, here’s what the partnership with Techland means for the company: The development team of Dying Light 2 is eager to see what community content may be made with new tools, and they have thrown down the gauntlet to the players of the game.

So, Dying Light 2 will keep evolving thanks to both official updates and player-created content. The development team has promised “five years” of maintenance for their zombie-killing sequel. Here’s the proof that Xbox will eventually be able to use mods.

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