Drift Hunters 2 Unblocked: Developers' preferences for realism in racing games have left pure arcade racers in the dust. Indie devs are doing their part to keep arcade racing games relevant.
Independent titles like Horizon Chase Turbo and Hotshot Racing combine retro-styled gameplay with contemporary visuals to evoke the feel of classic arcade racers like OutRun and Ridge Racer.
These serve as the ideal impetus for realistic simulation games but rarely lead to significant new developments in the field. The Inertial Drift has begun.
Inertial Drift: Twilight Rivals Edition Review
Inertial Drift was developed by a two-man team at Level 91 Entertainment in Belfast and released in 2020 for PC, PlayStation 4, Xbox One, and Nintendo Switch. Its hip aesthetics and new control system won over a dedicated fan base. Inertial Drift: Twilight Rivals Edition, released two years later, is a revamped game port for the PlayStation 5 and Xbox Series X|S.
This version includes improved visuals, a higher frame rate, and a slew of new features, such as additional vehicles, racing courses, and a story campaign. Those who purchased the game before its sequel are included as well. Players on PS4 and Xbox One can upgrade to the improved version at no cost and buy the Twilight Rivals Pack DLC at leisure.
Ridge Racer Revolution
Inertial Drift is unlike any driving game you've played before, drawing inspiration from sources as varied as Ridge Racer Type 4 (creator Michael O'Kane‘s favorite game of all time), Auto Modellista (Capcom's forgotten foray into racing games released in the 2000s that is overdue a sequel).
The Japanese manga series Initial D. Inertial Drift reeks of coolness, what with its neon-lit landscapes and cel-shaded automobiles. With HDR support and a boost to 4K, this eye-catching indie racer looks better than ever on PS5.
Inertial Drift on the PlayStation 5 and Xbox Series X|S can achieve a silky smooth 120 frames per second if your television is capable of that resolution. Also, there is a significant decrease in the time it takes for content to load, and events can begin immediately.
Real Night Kids [1/2]
When I started Drift Hunter, I was under the impression that the real life touge scene was a… https://t.co/AfBkUpbM6y pic.twitter.com/vyNw0XhKGK
— Albo (@albo_media) September 13, 2017
Even though the DualSense haptic support isn't great, the game's visual and performance improvements are outstanding for an indie release.
The neon city track is inspired by Ridge Racer Type 4, and the slick animated intro seems like it came straight out of an episode of Initial D. Despite this, Inertial Drift stands out, mainly due to the unique control method.
Twin-stick drifting is a game changer
In Initial Drift, if you drive as in any other racing game, you'll understeer into the nearest wall on the first corner. It uses a novel twin-stick control method instead. The right stick determines how steeply you drift, while the left is used for steering. While maintaining separate control over the steering and drifting may seem counter-intuitive at first, you'll quickly grow to enjoy the sensation.
Moreover, each vehicle has a unique quality. To get the rear end moving in some, you need to let off the gas. Some people can't begin a drift until they tap the brakes. Learning to handle the unique traits of each vehicle is a formidable challenge, giving depth that makes Inertial Drift difficult to master but exciting to return to.
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Because of the dual joystick setup, you'll have greater control than in any previous drift game. This feature drives games that EA's Flickit rules were to skateboarding games. The more accessible courses are spacious and forgiving at the start. Still, the more difficult ones become progressively narrower and more complicated as they put your control skills to the test.
Once you get the hang of it, it's satisfying and addicting to locate the sweet spot that allows you to keep your speed while tossing your car around turns sideways. There is a wide range of gameplay options, from straightforward one-on-one races and time attacks to ghost battles and point-based duels where the winner is determined by who finishes in the lead. One of the most fun game modes is the “Style” setting, which gives you points for performing the best drifts.
A story campaign is also included, with events depicted in comic book-style cut scenes; however, the tale and characters are quickly forgotten. Both the text layout and the character designs are reminiscent of mobile games. This is understandable, though, considering the limited resources of the development team.
Although brief, the Story campaign will get you up to speed on the various competition styles and better prepared for the more difficult Grand Prix and Challenges game modes. While you only have three tires to get through the Grand Prix events in the former manner, completing the one-off challenges latterly will contact you to access more vehicles.
While competing against only one other car at a time can make events feel repetitive, head-to-head battles are accurate to the spirit of Japanese touge racing. Additionally, “ghost automobiles” are always in the mix. Even while this turns every competition into a time trial rather than a race, it removes the distraction of trying not to crash into other drivers and allows you to concentrate on your drifting.
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