Dragon Age Dreadwolf Gameplay Has Leaked, Revealing ‘God of War-Style’ Combat

Video from what appears to be an “early alpha” build of the game was posted to Reddit on Saturday by an anonymous user who claims to be a playtester.

The person didn’t upload the complete gaming clip, but they did publish several screenshots and a write-up describing what the clip purportedly shows.

Dragon Age Dreadwolf Gameplay
Dragon Age Dreadwolf Gameplay

As a courtesy, we’ve summarised the relevant parts of the Reddit post for you:

“It’s about 20 minutes of gameplay involving one segment/dungeon,” they wrote. “The entire gameplay is set within the Gray Warden fortress HQ of Weisshaupt.”

“The player character is an Elvish ‘Knight’ Class (the character screen actually says they are a mid-level Grey Warden), and they’ve got a sword and a shield. They also have two party members, another knight dude and a female dwarf rogue.”

They added: “Combat is completely in real-time and similar to a hack and slash. I’m told the guiding reference point was the God of War (2018), and that shows.”

“Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move.”

They added: “As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It’s hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a drop kick and the other a charged sword attack. I’m not sure exactly what the special attack does.”

We also talk about the leaking gameplay of other games, so feel free to peruse the links down below if you’re curious-

The alpha version reportedly did not contain the ability to command party members, but the Reddit user noted that “the most immediate thing you noticed is that animation quality has DRASTICALLY improved… we’ve never seen animation quality this good in any BioWare game.”

Gary McKay, general manager of BioWare, announced in October 2016 that the game’s first mission, “Dreadwolf,” was playable “from the opening moments all the way to the very end” in the game’s alpha stage.

McKay continued by saying that the team is currently working on the game’s pacing, the various interactions players will have with other characters, and the game’s overall “narrative cohesiveness.”

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