Diablo 4 Review: It is a True Return to Form for an Iconic Role Playing Series!

In pursuit of the demonic Lilith, “Bob,” my brooding fire sorcerer, and I neared the corner of the dungeon. Instead, a massive Blood Bishop brimming with dark purple energy approached me. I created a flame snake while wearing a shield of pure fire to suffocate the demon until all that was left was a rain of gold coins and valuables.

After playing Diablo IV for dozens of hours, the game’s success was exhilarating, and it may help developer Activision Blizzard escape their torment.

Confronting Past Demons

Activision Blizzard may have as many sins as its storied fantasy role-playing game franchise. The state of California sued the video game maker in 2021, claiming a “frat boy” culture of s*xual harassment and prejudice. It attracted criticism for its monetization methods in the mobile-focused Diablo Immortal in 2022.

Earlier this year, the developer abandoned its well-publicized plans to give Overwatch 2 a story campaign mode, angering players. Microsoft wants to purchase the business for nearly $69 billion, making it the largest video game acquisition in history. This comes with a lot of baggage.

Diablo 4 Review
Diablo 4 Review

Several countries’ antitrust authorities might prevent the transaction. The business needs a triumph, a redeeming victory that demonstrates to loyal customers that they are open to constructive criticism and the public at large that they are a trustworthy organization.

Activision Blizzard thinks Diablo IV will be the answer to their prayers. It’s an epic homage to the gothic, heavy-metal sensibility of the first two Diablo games, with a massive open world and sparkling new graphics stewed in a pressure cooker of previous franchise failures and expectations.

The promotion extends to the game’s marketing campaign as well. The studio commissioned a sizable Diablo 4-themed mural for a deconsecrated Jesuit cathedral in France in March, collaborated with businesses like KFC for merchandising and game tie-ins, and gave players early access to the game in the months before its release.

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The Devil in the Details

Because Diablo IV is so much fun, Activision Blizzard’s advertising campaign might be successful. The enormous and enigmatic world of Sanctuary, filled with merchants, monks, beggars, thieves, demonic creatures, and harsh landscapes, unfolds like a novel as soon as you finish the Prologue.

You play “The Wanderer”: a rogue, sorcerer, necromancer, barbarian, or druid tasked with destroying Lilith and her minions. A new addition to the franchise is the ability to customize fully your character’s appearance. I gave Bob, the primary symbol of my fire sorcerer, long, greasy hair and smokey eye makeup that would fit in well at an industrial rave.

Along the way, you work with a core group of allies (including Lorath Narh, a minor Diablo III character), occasionally solving puzzles but primarily stomping on enemies. Leveling up, l00ting, and repeating the process hour after hour is a routine.

Up to three more players can join your group to global co-op monsters, capstone dungeons, and a large portion of the campaign. A thoughtfully constructed plot hides underneath the plethora of activities in Diablo IV’s open world. This time, the movement of the game centers on Lilith, the incredibly evil and strong niece of the titular Diablo.

She was previously expelled from Sanctuary and is now back to claim the mortal realm for herself. There is still a ton of great learning, but as they say, the juice is worth the squeeze: Despite a few instances of blatant nostalgia and fan service, the twists and turns make for a profoundly satisfying campaign.

Activision Players stung by earlier money-making strategies, including the contentious auction house first introduced with Diablo III, have expressed resentment at Blizzard’s insistence that Diablo IV’s monetization plan will only apply to cosmetics and no power-ups.

But like Diablo III, new cosmetics, abilities, and missions will be released every three months as part of the seasonal content. All players have access to seasonal content (both cosmetic and level-boosting), but only those with expensive “Battle Passes” — an upgrade that developers have set at around $10 — may obtain the season’s cosmetics.

Players can purchase in-game currency to use for cosmetics similarly. These elements have grown commonplace in “living games” despite growing apathy from core players.

A Hell of a Time

I spent around 20 hours playing through the entire campaign with my sorcerer, “Bob,” who has equipped all fire-based attacks and skill tree multipliers. Every playable character has advantages, such as slaying enemies with a barbarian, leading armies of the undead with a necromancer, and expertly sniping demons with arrows as a rogue.

Still, I thought the sorcerer was one of the strongest early on (in contrast, I thought the druid was somewhat weak before level 30). As a result, beating lesser foes with your friends won’t ever be too simple, and conquering major adversaries won’t ever be too tricky in Diablo IV because combat scales according to both player level and the number of friends you’re playing co-op with.

More posts about Diablo 4 have been written, and anyone interested in learning more about the game can do so by reading the following articles:

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After the Prologue, I spent several hours searching for side missions and fighting every enemy unit I could see because the Sanctuary area was so complicated. It was so compulsive that I had to concentrate nearly solely on the campaign to keep track of the plot.

At the end of the primary campaign, my sorcerer was level 43, which is fortunate because the main plot ends on a cliffhanger, setting up gamers for countless hours of post-endgame and seasonal content. TI thought Diablo IV was a close-to-ideal action RPG.

Combat is fluid, and Sanctuary’s vast environment is enticing with countless tasks and foes to defeat. Even though there are a few infrequent instances of annoying fan service, the primary campaign is worth every second of your time. Activision Blizzard is undoubtedly not without guilt, but Diablo IV is a devil worth fighting.

Diablo confirmed the release date on its official Twitter account on February 18, 2023.

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Chirag Dhariya

Hey there, guys. I am chirag. I enjoy writing on topics related to my interests in gaming and technology. My work has attracted a dedicated fan base thanks to the fresh and unexpected angle I bring to each piece.