Destiny 2 Will Remove Destination Materials in an Effort to Simplify the In-Game Economy

Bungie’s free-to-play online multiplayer first-person shooter New Light (known in Korea as Destiny: Guardians after October 1, 2019) is available exclusively through the internet. It debuted in 2017 as a pay-to-play title for Xbox One, PlayStation 4, and PC.

With the introduction of the games as a service model on October 1, 2019, the New Light version of the game became free-to-play, with subsequent releases on Stadia in November 2019 and PlayStation 5 and Xbox Series X/S in December 2020. Activision published the game up until December 31, 2018, when Bungie purchased the rights to the property. It’s the follow-up to the original Destiny game from 2014 and its DLC.

The game is set on a “mythic science fiction” planet and has a “shared-world” multiplayer RPG setting. The gameplay in Destiny 2 is split between PvE (player versus environment) and PvP (player vs player), just like the original. In PvE, you can choose from a variety of three-player “strikes,” six-player “raids,” and conventional story objectives.

Each location also has a free-roam patrol mode with public events and additional activities that weren’t in the original. Unlike the original Destiny, where NPCs only appeared in the game’s social spaces, this expansion places a premium on players discovering and interacting with the game’s many locations. Both objective-based and classic deathmatch modes are available in player-against-player play.

The player takes on the role of a Guardian, defender of the last human stronghold on Earth, and uses a power known as Light to defend humanity from various alien races and the ever-present menace of the Darkness. Expansion packs, similar to those in the original Destiny, bring new story content and features to various areas of the game. In Destiny 2, the first year saw the release of two very minor expansions, Curse of Osiris and Warmind.

The gameplay was completely revamped at the start of Year 2 with the release of the third major expansion. Year Three officially started with the release of Shadowkeep (October 2019). Neither Shadowkeep nor any upcoming content will require the purchase of any previously released paid DLC to be enjoyed.

This expansion was released at the same time as New Light, a free-to-play re-release of Destiny 2 that also featured access to the prior two expansions. Likewise, individual season passes started appearing on the market to access the new material released with each new season. Despite the fact that the primary Destiny 2 game is now free-to-play, all supplemental materials must be purchased separately.

Nearly half of Destiny’s content from the first three years, including the original base campaign, Curse of Osiris, and Warmind, was taken from the game and stored in what Bungie calls the Destiny Content Vault in Year Four. This evolution coincided with the release of Beyond Light, the fifth expansion, at the start of Year Four, giving players access to the Darkness mechanic.

Because it would be followed by The Witch Queen in early 2022 and Lightfall in early 2023, Bungie hailed this expansion as the beginning of a new era for the franchise. After Lightfall, the first epic of Destiny, the “Light and Darkness Saga,” will come to a close with the release of the next and last chapter, titled “The Final Shape.”

Destiny 2
Destiny 2

Destiny 2 was met with praise from critics upon its release. Improvements were praised, especially in relation to the game’s original story, gameplay, aesthetics, exploration focus, multiplayer, and public events.

Thoughts on the new modes, the Leviathan raid, and the reclassification of weaponry were mixed. The sequel to the critically acclaimed shooter Destiny received multiple nominations and accolades at events like The Game Awards 2017 and the Game Critics Awards.

Destiny 2 News 

Destiny 2 Will Remove Destination Materials in an Effort to Simplify the In-Game Economy

As of the release of Season 19 for Destiny 2, players will no longer be able to make use of Dusklight Shards, Helium Filaments, or Microphasic Datalattices, among other rare crafting components.

These and similar goods can be found in the open areas of Destiny 2, but collecting them might be a hassle. Destination materials have been a part of Destiny from the game’s inception, whether used to improve existing equipment or to buy Exotic weaponry from the Monument to Lost Lights. How they are implemented remains to be seen.

Bungie’s design lead Josh Kulinski explains the thinking behind this radical shift in a detailed blog post “These components have always been an integral element of Destiny’s make-up.

To put it simply, Destiny is now a lot more involved than it was when it first launched. Making Destiny 2 more accessible to new and returning players is a top priority for the Economy Team. As a step in that direction, we can simplify the number of currencies that players have to learn about and keep track of.”

This implies that one of the Tower’s surlier NPCs, Master Rahool (the charming grump), will no longer be selling items necessary to reach your final objective (although you will still be able to exchange destination materials for Glimmer, albeit at a reduced rate). Since there will be no more purpose for these items in-game, feel free to unload your surplus for real money.

On December 6th, Bungie plans to release Destiny 2 Season 19. It appears that more economic shifts are in the works as well, with popular stores like Devrim Kay and Failsafe removing the reputation requirements for purchasing their greatest goods.

What do you think of the decision to do away with the Destiny 2 destination materials? To what extent are you relieved to see them leave? Share your thoughts with us in the space provided here.